UAE and Worldwide
COD and online
HELLDIVERS is a hardcore, cooperative, twin stick shooter from the creators of Magicka. As part of the elite unit called the HELLDIVERS, players must work together to protect SUPER-EARTH and defeat the enemies of mankind in an intense intergalactic war.
HELLDIVERS SUPER-EARTH ULTIMATE EDITION includes PS3 and PS Vita digital games, all expansions, 11 DLC packs, and bonus content
Up to 4 player co-op across the PS4™, PS3™ & PS Vita systems
Community-driven galactic campaign
Cross-Play, Cross-Chat, Cross-Save, and Cross-Buy across the PS4™, PS3™ & PS Vita systems
100+ hours of gameplay
Upgrade and operate over 70+ overpowered weapons and vehicles
Rise through the ranks and call in devastating military support
INCLUDED DLC PACK DETAILS:
HELLDIVERS DYNAMIC THEME
TURNING UP THE HEAT EXPANSION
Increased rank cap from 25 to 27
New environment: Volcanic planets, full of dangers.
New Bug enemy: The Bug Impaler.
New Cyborg enemy: The Cyborg Hound.
New Illuminate enemy: The Illuminate Obelisk.
Three new objective types: Repair and Fire Artillery, Disarm Unexploded Ordnance, and Geological Survey.
New customization outfit: The Volcanic Camouflage set.
New perk: Strong Arm, allowing you to throw further.
MASTERS OF THE GALAXY EXPANSION
New Bug “Hive Lord” Enemy Master
New Cyborg “Siege Mech” Enemy Master
New Illuminate “Great Eye” Enemy Master
The Ranger Uniform: Helmet, Armor, and Cape.
LHO-63 ‘Camper': A designated marksman rifle with high power and accuracy traded for fire rate, few enemies take more than a few shots to kill.
‘Humblebee' UAV: An Unmanned Aerial Vehicle, capable of revealing enemies and hidden objectives at greater distances.
The Support Uniform: Helmet, Armor, and Cape.
LAS-16 ‘Sickle': A carbine based on laser technology, modified to behave more as a regular assault rifle. It overheats quickly but well placed shots do excellent damage and the virtually unlimited ammunition is invaluable in tight situations.
AD-289 ‘Angel': A backpack drone system, with an automated healing and repair drone that will try to help all friendly targets in its vicinity. It will land in the backpack to refill the restorative substance.
The Defender Uniform: Helmet, Armor, and Cape.
CR-9 ‘Suppressor': A semi-automatic rifle firing small fragmentation grenades. It is a volatile weapon but capable of devastating large masses of enemies, hence the nickname ‘Suppressor'.
AD-334 ‘Guard Dog': A backpack drone system, featuring an automated defensive combat drone armed with a small submachinegun. The drone circles ahead, firing at targets of opportunity and will land in the backpack to reload.
The Commando Uniform: Helmet, Armor, and Cape.
SMG-34 ‘Ninja': A silenced, compact, submachinegun with short reach and good accuracy. The silenced aspect has been debated much and there is no proof that it actually reduces the risk of detection.
MLS-4X ‘Commando': A multiple missile launcher system similar to the one used on the EXO-44. From its four barrels it fires seeking missiles at a high rate of fire primarily an anti-personnel weapon, it can be upgraded to have limited anti-tank capabilities.
The Specialist Uniform: Helmet, Armor, and Cape.
LAS-12 'Tanto': An ultra compact laser SMG with extremely limited range. The short focused beam is very powerful to compensate for the short engagement envelope.
Close Air Support: An 'Eagle' delivers a powerful strafing run followed by a pair of anti tank missiles. Effective at damaging almost all targets it does however have the drawback of being slightly unpredictable.
The Pilot Uniform: Helmet, Armor, and Cape
AC-5 Arc Shotgun: A further development of the Arc technology, the AC-5 fires a wide, short range cone and damages everything covered by the static discharge. The charge up is much faster than the original Arc Thrower but the discharge is not quite as powerful.
EXO-48 'Obsidian': A powerful exosuit with two double autocannons. The firepower contained in this walking monstrosity annihilates light and medium infantry, and the two magazines allows for both maximum firepower or conserving ammunition. The only downside to this mech is its distinct lack of anti-tank capabilities.
HAZARD OPS PACK
The Hazard Ops Uniform: Helmet, Armor, and Cape.
AR-14D 'Paragon': A heavy semi-automatic rifle firing rounds similar to the AR-20L 'Justice', but without the penetrating capabilities. Instead the rounds are filled with a neurotoxin, causing targets to become slow and sluggish.
TOX-13 'Avenger': A high pressure liquid projection weapon similar to the FLAM-40 'Incinerator'. Instead of projecting flaming napalm, this weapon sprays a very potent neurotoxin resulting in slow movements and irreversible brain damage.
The Demolitionist Uniform: Helmet, Armor, and Cape.
MG-105 'Stalwart': A light machinegun based on the AR-19 'Liberator'. It's very powerful when used in sustained fire, but the initial recoil is often hard to handle resulting in unpredictable spread.
REC-6 'Demolisher': A remote Explosive Charge capable of destroying both objectives and heavily armored enemies. The user can decide when to detonate the charge by pressing the detonator, often referred to as a Satchel Charge.
AT-47 Anti-Tank Emplacement: A well armored emplacement that has to be operated manually. Initially it was controlled by the standard Helldiver issue turret AI, but it was deemed far too lethal for automated operation.
Anti-Personnel Barrier: An airdropped barbwire fence capable of slowing incoming enemies. The barbed wire itself does very little damage but will entangle pretty much anything before it can power through. Eventually things do get through, but hopefully the barrier will have bought the Helldivers some extra time to deal with the threat.
SH-32 Directional Kinetic Shield: This pack projects a shield in front of the wearer that slows down incoming projectiles, significantly lowering their damage potential. While very powerful, it is limited in that it only protects its wearer from one direction.
PISTOLS PERK PACK
P-6 ‘Gunslinger': A heavy six-shooter revolver. The aptly nicknamed 'Gunslinger' revolver might seem flashy, but packs a proper punch and comes with built in laser sight.
FLAM-24 ‘Pyro': A compact flamer with the same power as the unupgraded FLAM-40. It has shorter range and very limited ammunition compared to its larger cousin, but is very handy when you're on the move.
PLAS-3 ‘Singe': A plasma pistol based on the experimental technology of the PLAS-1. It fires superheated gas that explodes on contact with its target. Not recommended for point blank range, but a powerful weapon in its own right.
TD-110 ‘ Bastion': A small fairly mobile tank destroyer, prized for its incredibly powerful main gun, large ammunition storage, and heavy armor. It controls differently compared to other vehicles and require far more coordination between the driver and gunner.
MC-109 ‘ Hammer': A sturdy combat motorcycle complete with sidecar. This is a lightly armored vehicle with high speed, excellent for when you want to move fast. Upgrades with a standard machine gun, though it provides some firepower it's more for self-defense than attack.
EXO-51 ‘Lumberer': An anti-tank specialized exosuit incorporating a 90mm cannon and a flamer. Though the cannon is very powerful, it has a low ammunition supply and some severe accuracy issues unless standing still.
PLAS-1 ‘Scorcher': The first ever Helldiver issued plasma weapon. This primary weapon fires bolts of superheated plasma that explode on impact. To ensure that the weapon is safe and reliable to operate, Super Earth scientists had to remove the full auto fire mode.
M-25 ‘Rumbler': The ‘Rumbler' is a heavy portable mortar firing three round bursts of 80mm grenades. Though heavy and prone to ammunition shortage, the 'Rumbler' allows the user precise control of where the shots land.
AC-22 ‘Dum Dum': The AC-22 is a 20mm cannon commonly found in the Helldiver arsenal, though usually mounted on vehicles. This is a shoulder carried version that allows Helldivers on foot to carry a very powerful weapon that is excellent for taking out medium armored targets.